Featured Articles

Everyday Gamer

Most of us have experienced the gaming binge, when you become one with a game and time becomes irrelevant. But for Connor Scully-Allison, it's more than just a way to spend a weekend: It's a path to lead him back to his hardcore gamer roots.

Everyday Gamer

It's a sad fact of adulthood that you simply have less free time to do the things you want. For Ronald Meeus, that means buying games with more manageable single-player campaigns. So why is eight to ten hours of gameplay too short for most reviewers?

Everyday Gamer

Ever since he was a young boy, Jason Fanelli had a dream: to sell games at a specialty retailer like GameStop. Over a decade later, that dream finally became a reality. But would actually working behind the counter live up to his expectations?

Everyday Gamer

Don't have enough time to stay current with the latest videogame releases? Imagine if you only had a few minutes a week to even think about gaming. Rich Retractor explains how his career as a brain surgeon leaves little room for games - and how they've become even more to him because of that.

Alphabet Soup

It seems an unlikely strategy at first: Join up with your competitors to promote your region and hope everyone reaps the benefits. But what has succeeded for Montreal and Austin is now benefitting the game development community in central North Carolina. Russ Pitts profiles the Triangle Game Initiative.

Alphabet Soup

To some observers, it may seem like the ESRB has hit its stride: It boasts some of the best compliance rates of any ratings system in the U.S., and parents seem to find the ratings genuinely useful. But as Sara Grimes notes, the Board may be willfully ignorant of the challenges it faces just around the corner.

Alphabet Soup

The International Game Developers Association could be a force for positive change in the industry - but first it needs to change itself. Matthew Sakey highlights a few key areas where the IGDA needs reform.

Alphabet Soup

We're living in the age of Massive - MMORPGs, MMORTSs, MMOFPSs and so on. But what does the word actually mean? Brendan Main parses the terminology behind today's most popular online games.

Queer Eye for the Gamer Guy

For straight gamers, videogames can often be an escape from a painful reality. But for gay gamers, videogames offer little respite from prejudice and homophobia. Robert Yang recalls his experience developing a Half-Life 2 mod featuring gay characters and the response it provoked.

Queer Eye for the Gamer Guy

Traditionally, Japanese developers haven't shied away from depicting gay and transgender characters in their games. But when these titles make their way overseas, it's a different story. Andrew Webster looks at how publishers have censored gay characters for North American audiences.

Queer Eye for the Gamer Guy

Hateful name-calling on Xbox Live isn't the only kind of homophobia that gay gamers have to endure; there's also the conspicuous lack of gay characters in single-player titles. Alice Bonasio speaks with Peter Molyneux, George Skleres and Chris Vizzini about how developers can include more gay perspectives in their games.

Queer Eye for the Gamer Guy

It's easy to feel sorry for the videogame princess: While the hero is off slaying dragons, her job is to wait around looking pretty. But one digital damsel refuses to be a victim. Brendan Main takes a closer look at the character of Sheik from The Legend of Zelda.

Editor's Choice

Sometimes it's hard for game designers to let go - they spend weeks, months, even years creating characters out of thin air, only to watch them recede into the distance after the series stalls. Brenda Brathwaite speaks with a number of prominent designers about the NPCs they miss the most.

Editor's Choice

Do you have an idea for a game so original with a story so amazing that it'll make you millions while simultaneously curing cancer and saving the whales? You might not want to get your hopes up. Erin Hoffman explains why your game idea isn't all it's cracked up to be - and why that might not be such a bad thing after all.

Editor's Choice

Ever felt the need to shout "ding!" after a raise or a promotion? Then you're already familiar with the concept of "talking in Game." Pat Miller takes a closer look at how gamers are communicating with each other the best way they can: by mining their favorite games for terminology.