Real people don't just talk with their mouths - they use their faces, hands, and bodies to express themselves. Now, thanks to advances in motion capture performances, videogame characters are communicating in equally subtle ways.
Economics lessons and meat don't usually get mentioned in the same breath, unless you're in the Kingdom of Loathing and a meat vortex has just made you rich.
You'd probably be happier if you cheated every now and again - just know when to say "when."
While others were skipping class to play games, Steve Butts was using games as an excuse to go to class.
Susan Arendt sees her own weirdness looking back at her from the pages of an X-Men comic book.
Chris Plante's grandpa Norb wasn't quite sure what to do with all the free time he had after his retirement. And then he discovered FreeCell.
Michael Stangeland may be all grown up, but his dad is still teaching him a thing or two - one turn at a time.
Brendan Main takes an unlikely route to convince his father that videogames aren't a waste of time.
Steve Butts may play games for a living, but things don't really get serious until his five-year-old son gets involved.
When it came to expressing a nation's fear of outside influence, the Vampire was exactly what Japan needed.
Vampires manage to survive not because they're particularly strong or fierce, but because they play to our fantasies, keeping up with our ever-changing wants, needs, and desires.
When it comes to the great monster showdown, vampires may be popular, but zombies have the edge when it comes to scaring the pants off of us.
Chris Gardiner, one of the writers of Echo Bazaar, looks at serial killers and the clichés that make them problematic in videogames.
His fingers, her brain - together, Chuck Wendig and his wife are an unstoppable force of gaming mastery.
When you see fanboys, you may see surly misanthropes just looking for an argument, but Kyle Orland sees someone eager to relive the joy of their first exposure to videogames - and a bit of himself.