Featured Articles

System Lords

Today's system wars are waged in internet forums, but in days gone by, they played out in smack-talking magazine ads and TV commercials.

System Lords

Being a fan of a successful console is easy, but staying dedicated to a complete failure takes true commitment.

Gamers vs Developers vs Publishers

Alan Wake may look like a game about a writer trying to find his wife, but it's really a story about the game's troubled development and the toll it took on the people who made it.

Gamers vs Developers vs Publishers

Before games can accept their role as an art form, developers will have to let go of an outdated loyalty to the way games are made.

Gamers vs Developers vs Publishers

The Guildhall at SMU, the country's foremost graduate program for videogame design, is sort of like Hogwarts for game designers - but with more energy drinks and pictures of Batman.

Gamers vs Developers vs Publishers

When it came to refining the gameplay for Magic the Gathering Tactics, SOE Denver did what any smart developer does: Asked the experts.

Sega Retrospective

Sega's bizarre Dreamcast game Seaman simulated what it would be like to have a pet that kind of hated you.

Sega Retrospective

Sega left the Shining Force tale left untold, so a group of fans banded together to do the work themselves.

Sega Retrospective

The real-time strategy genre is born in the unlikeliest of places.

Sega Retrospective

The Sega Genesis arguably revolutionized console gaming, and inarguably, Russ Pitts' life.

Exterminate!

Once upon a time, Briana Lawrence was proud to say she was a Nintendo fan, but her devotion has become a habit she wishes she could break.

Exterminate!

Beyond the edges of a game's map lies an unknown and bizarre land, the Minus World, where anything is possible and the normal rules simply don't apply.

Exterminate!

Not all glitches are a bad thing. William Bloodworth follows the evolution of a few fortunate bugs.

Exterminate!

Russ Pitts is on a "bug hunt" in Fallout: New Vegas.

Can You Dig It?

The first 15 minutes of Minecraft gives you just enough of a taste of the game's creative potential to keep you enthralled, even though you probably won't survive.