Featured Articles

Puzzle Box

When cleverly used and contextually appropriate, a puzzle can be integral to strengthening a game's story and the player's experience of it.

Puzzle Box

Puzzles pull us out of the gaming experience, but obstacles pull us in.

Puzzle Box

PopCap built an empire on a simple game of match-three called Bejeweled - then had to learn how to update a game that no-one wanted changed.

Puzzle Box

At the MIT Mystery Hunt, the only things more confusing than the puzzles are the solutions.

Genre Defining

When a developer shapes a game into a particular genre, it's signing a contract of expectations with the player. But how do we react when the game breaks that contract?

Genre Defining

Join legendary designer (and total Disney nerd) Warren Spector on a tour of the rides and attractions that inspired the twisted - yet still familiar - landscape of Epic Mickey.

Genre Defining

The Escapist breaks games down to their basics and devises a genre classification system that covers all (ok, almost all) of the bases.

Genre Defining

The ultimate Renaissance man, Mario has been instrumental in defining not just one, but three separate gaming genres.

Collections Agents

Don't be too concerned if you find yourself constantly hunting for collectibles and achievements while you're gaming - that's just the way you're wired.

Collections Agents

A tale told around GameBoys in the dead of night warns of a ghostly Pokemon that's collecting souls.

Collections Agents

The videogames industry may have had its financial ups and downs over the years, but one thing consistently sells even if the games don't - videogame toys.

Collections Agents

Jonathan "WingspanTT" Tran earned the envy of many Team Fortress 2 players when he lucked into one of the game's rare Golden Wrenches, but he realized the best thing he could possibly do was destroy it.

No More Space Stations

Jennifer Mercurio of the ECA had a front row view of the landmark case that brought videogames into the Supreme Court, and what she saw was both surprising and encouraging.

No More Space Stations

Giving players access to the dwellings of videogame characters can contribute more to the sense of a living, dynamic world than any number of cut scenes.

No More Space Stations

The worlds created in children's games are as rich as those in adult games, but adult players don't always see that richness.