Featured Articles

Office Space

"As she did every Monday morning, she thought about the stories her mother told of her days as a loan officer. She knew if her job today was anything like Mom's, she wouldn't be so successful." Corvus Elrod takes a speculative look at the future world of gamers.

Office Space

What does it mean when the line between work and play becomes hazy, or even disappears altogether? When play becomes work, can it still be play too? Richard Aihoshi looks at 'fulltime' gamers.

Office Space

Personal phone calls, smoke breaks, email, instant messaging ... there are many ways that office workers fill their lunches and breaks every day. Simon Abramovitch explores why gaming is often not an option.

Escape from E3

Ask those that have been writing about the show for years, and you'll find covering E3 has its share of problems - especially when it comes to getting work done. Kyle Orland looks at E3 from the working journalist's point of view.

Escape from E3

"E3: It has to be magic. That's one of those rare beliefs I try to leave unquestioned." Vilis Kasims takes a look at the spectacle of E3 from the outside.

Escape from E3

"Three quick lessons: 1. E3 starts the moment you leave your home and ends only when you walk back through the door; 2. Always ensure you have enough business cards for the trip home; and, 3. You can never guess who's going to be attending E3." Jason Della Rocca explores everything that is happening at E3.

Escape from E3

"But we, the E3 show goers, had only one party on our list: Sony's soiree." Dan Dormer recounts his tale of scoring a ticket to the hottest party at E3.

Escape from E3

"Like every really screwed up relationship, this takes some explaining." Dave Thomas explains his love/hate relationship with E3 and LA.

Best of The Escapist

"I want to tell you something about gaming below the radar. I want to speak about an entire subculture that is so awe-inspiring it causes you to re-evaluate the concept of gaming." John Szczepaniak looks at the elusive collectors of the rarest video game treasures.

Best of The Escapist

Trying to design a computer game that plays like a tabletop RPG just makes for a broken computer game. It seems obvious now, but like so many designers before me, I had to learn it for myself. Max Steele relateshis Neverwinter Nights adventure.

Best of The Escapist

Bungie's storytelling introductions to upcoming games have become classic. Nova Barlow provides the details on the Halo ARGs, and their connections to Marathon.

Best of The Escapist

Before Halo took the gaming world by storm, developer Bungie was refining its style on a similar series. Pat Miller looks at Marathon, a classic trilogy ahead of its time.

Best of The Escapist

As the Great City of Gaming builds itself on top of its history, an undercurrent of homeless gamers wander between high-poly games, in search of their previous gaming peak.

Best of The Escapist

"I am a girl, but girls do not exist on the internet." Whitney 'Teleios' Butts relates her multiplayer gaming experiences, as a girl on the internet.

Best of The Escapist

A look at HB 4023 (The Safe Game Illinois Act)