"A lot of the times when I enjoy games, it's not because of the way it plays or how good the graphics are; it's usually about how the game made me feel, from giddy to amazed." Sean Fischer relates his first experience with Final Fantasy VII.
"Have you ever really looked at an arcade cabinet? Most casual arcade-goers don't." Pat Miller talks about his lost home, BEARcade.
"I was one of those kids who took a year off after high school, which is to say I spent a year working crappy retail jobs, drinking like a townie and playing videogames with a vengeance. I was bad." Joe Blancato details how his gaming habits changed with age.
"You don't need a $10 million marketing budget when you go where the titans of industry aren't. You just need really good games." Shannon Drake interviews Paul Jensen, president of SkillJam Interactive.
The constant cycle of hardware upgrades and more complex games can leave a gamer feeling like the legendary Sisyphus. Simon Abramovitch discusses low-investment gaming.
"They prefer pink to camo. They prefer ponies to guns. The videogame community does its best to ignore them, but still, they continue to thrive. No, they're not girl gamers. They're girl games." Bonnie Ruberg looks at girl games.
It's been a wide criticism that "casual" gaming has been reduced to matching puzzes and card games. Bruce Geryk takes a look at another movement in casual development, a movement to give strategy games a wider reach.
"I want to tell you something about gaming below the radar. I want to speak about an entire subculture that is so awe-inspiring it causes you to re-evaluate the concept of gaming." John Szczepaniak looks at the elusive collectors of the rarest video game treasures.
"War is Hell. Not the flaming, burning, lava-pit Hell with devils and demons cackling maniacally while poking you in the tuckus with their pitchforks. No, war is more like Sisyphus pushing his rock up the hill, having it roll back down, and pushing it up again." Greg Tito discusses logistics and gaming with Capt. "Otis" Leto.
"When I was a child, I'd sit in my Granddad's kitchen listening to him reminisce about his days in the army. He was a jungle warfare expert, y'see, and a career soldier." Hitchhiker discusses his granddad, and Call of Duty 2.
John Tynes knows why we fight. Join The Contrarian as he explores the appeal of fascism in an increasingly democratic world, and gives his reason why gamers should rule.
Episodic content has been a goal for game developers for quite some time. Mark Wallace discusses Kuma's take on this, with their KumaWar missions featuring rapidly-developed scenarios ripped straight from the news headlines.
"I'm not, nor will I ever be, someone you're liable to confuse with Rambo. What I experienced during the Invasion of Panama was the tiniest slice of Hell." Shawn Williams, along with his father-in-law, give a veterans' perspective on modern videogames.
"Gameboxes" let them e-mail moves, but wargamers remain joyously low-tech. Allen Varney looks at the appeal and history of wargaming, and at the rare breed that is the wargamer.
Are virtual friends as good as real ones? Don't be so quick to decide. Tim Stevens relates his experiences with Nintendogs, takes a look at more personal experiences from Japan, and discusses how the immersiveness of modern games may make the virtual a compelling substitute for some real experiences.