Featured Articles

Griefer Nation

Mark Wallace returns with "The Day the Grid Disappeared," a story about a self-replicating virus that plagued Second Life's virtual world.

Griefer Nation

In "You Don't Know Jack," Dave Thomas profiles infamous videogame lawyer Jack Thompson and questions whether or not you need to play games to be a griefer.

Otaku

Although the XBox has done well in North America, and respectable in Europe, it's a complete non-entity in Japan. Bryce Edison looks at the Xbox 360, and how Japanese development support may change the face of the next console war.

Otaku

Many American gamers dream of living in Japan, and even of breaking into the game industry there. Eric Pickett spotlights Gregg Tavares, a developer at Sony Japan that is living the dream.

Otaku

Japanese culture is spreading, perhaps more than most people realize. Shannon Drake relates his first experiences with anime and manga, and how they're changing the future of entertainment.

Otaku

John Tynes doesn't get Nintendo. Join the Contrarian as he delves into his own gaming tastes, and gives his reasons why Japanese-style gaming will be overrun by Western genres.

Otaku

Mother and Mother 2 (known in the western world as Earthbound) are very unique games, the brainchild of Japanese writer Shigesato Itio. John Szczepaniak relates their uniqueness, and why their relative obscurity is undeserved.

Otaku

It's no question that almost every game is strange in some way or another, especially to non-gamers. But the strangest games often come from Asia, and many never leave those shores. Allen Varney takes a look at actual (No! Yes!) unspeakably strange games most of us never saw.

Otaku

Imagine a place where men in their thirties, and even forties, would occasionally refer to Final Fantasy or Dragon Quest in casual conversations, where arcades were actually places that people socially played games. Pat Miller explores Japanese gaming culture, and what it means to be otaku.

Girl Power

"The question of how gaming culture relates to women is of great importance to developers and gaming enthusiasts alike - most of whom are men." M. Junaid Alam interviews Suzanne Freyjadis-Chuberka, director of the Women's Game Conference.

Girl Power

"I am a girl, but girls do not exist on the internet." Whitney 'Teleios' Butts relates her multiplayer gaming experiences, as a girl on the internet.

Girl Power

"The only things that seem to be dragging along are the perceptions of females as gamers and as professionals within the game development industry." Danielle Vanderlip, Assistant Community Manager for Shadowbane, relates her experiences entering the industry.

Girl Power

With a massive market and the fanciest vertex shaders this side of the Milky Way, how do we still find ourselves mired in the age-old denigration of women that's marred gaming for years? M. Junaid Alam explores sexism in games.

Girl Power

"What struck me was the organic ease with which she discusses issues of sexism, gender discrimination and Illusion of Gaia without stopping to pick at her noodle plate." Pat Miller interviews Rachel Chai, a veteran girl gamer.

Girl Power

The survival horror genre stands out among others as having the most gender-equal character roles. Bonnie Ruberg explores this phenomenon, and discusses how female heroines, damsels, and monsters are used to provoke emotional responses from the player.