Featured Articles

The Gamemasters

As the games industry matures, its history is beginning to be recorded. Joe Blancato discusses the book Dungeons and Dreamers, which tells the stories of some of the most influential game designers in history.

The Gamemasters

It all started with pencils and dice. Allen Varney takes a look at the heavy influence pen and paper gaming has had on modern video games, and at the strong presence of former pen and paper designers at all levels of the industry.

The Gamemasters

In this edition of The Contrarian, John Tynes discusses his past as a pen and paper designer, and how these designers impact the design of today's, and the future's, games.

The Gamemasters

In Part I of Death to the Games Industry, Greg Costikyan outlined the problems inherent in the current state of the industry. This week, he focuses on potential solutions.

Dungeons & Dollars

One of the worst effects piracy can have on the game industry is when quality titles are cancelled because a current one doesn't sell well enough. After a childhood of casual piracy, Joe Blancato relates his decision to hang up his digital eye-patch.

Dungeons & Dollars

Every year, dozens of gaming legends are subjected to cruel and unusual treatment in the name of profit. Dana Massey discusses the fate of these legends, who, like fading Hollywood actors, are increasingly forced into cameos for "name value."

Dungeons & Dollars

Regardless of what anyone tells you, There's no such thing as virtual commerce. Mark Wallace explains why, even in products we call virtual worlds, the commerce is very, very real.

Dungeons & Dollars

Which designer personally made the most money last year from games he or she designed? It was probably some guy you never heard of who wrote a shareware game you never heard of. Allen Varney looks into the world of casual games.

Dungeons & Dollars

Two years ago Warren Spector said "The publishers have to die, or we are all doomed" - to cheers. At GDC, Greg Costikyan ranted on the problem - and received a standing ovation. What is the problem? And is there any way to address it?

Classical Studies

Modern gaming was born from the ashes of the Golden Age, with products from upstart companies like Nintendo, Sega, and Electronic Arts. To the games of 1983 to 1993, we owe an industry. They are our Greatest Generation.

Classical Studies

Ask a dozen developers what the greatest RPG ever created was, and you'll always find Planescape:Torment on the list. Chris Dahlen reflects on the story of this critical success, but commercial failure.

Classical Studies

Though only a brief part of mainstream gaming, Infocom's text adventures remain among the most clever and evocative gaming experiences for those that played them. Allen Varney looks at these classics, and the people that continue to create them.

Classical Studies

Everyone needs a formal education, but how does a gamer learn the tricks of the trade. By playing games, of course. Jim Rossignol reflects on the inspirational teachers of his past.

Classical Studies

Bungie's storytelling introductions to upcoming games have become classic. Nova Barlow provides the details on the Halo ARGs, and their connections to Marathon.

Classical Studies

Before Halo took the gaming world by storm, developer Bungie was refining its style on a similar series. Pat Miller looks at Marathon, a classic trilogy ahead of its time.