Both Hollywood and the video game industry seem focused on porting some of the most beloved gaming franchises to the big screen. Shawn Williams accepts this truth, but has a few humble suggestions. Pleas even.
Gamers are famous for their desire to improve on the games they love. Dana Massey relates the story of Risto Remes, and obstacles and legal battles overcome to create his dream game, NHL Eastside Hockey Manager.
Why are movies based on video games almost universally bad? Max Steele takes a look at this reliable phenomenon, and spreads the blame around liberally.
Licensing: It's not just for current hits anymore. Tom Chick looks at the recent trend of reviving classic movie licenses to be the inspiration for modern games.
Joe Blancato explores a unique subset of games - those that adapt to the player. These games use genetic algorithms to create a more flexible and challenging experience.
Are licensed properties a bane or boon on modern game development? Allen Varney spotlights Warren Spector, who believes we can still create compelling gameplay through adaptation and licensed properties.
Shawn Williams predicts that the more accurate and realistic violent video games become, the less entertaining they will be for children. See his vision of a future where gamers reject the cutting edge and rebelliously return to their roots.
"Today I finally changed shopgames. It felt like converting to a new faith." Allen Varney takes us to a strange future where gaming has completely integrated itself with capitalism and commerce.
It's easy to be floored by flashy graphics and the latest tech, but even the brightest sparkle doesn't help a title that's simply "okay." In this edition of The Contrarian, John Tynes explains that the game's the thing.
Like alcohol and rock and roll in previous generations, gaming is becoming a legal talking point in this one. Joe Blancato paints a picture of a dystopian future, then discusses how this could actually happen.
Though recently arrived on the grand stage of gaming, it's no question that massively-multiplayer games will have a profound place in the future. Jim Rossignol gives his take on where the future of MMOGs will lead.
Current gaming is limited to only three senses: sight, sound, and - in a limited fashion - touch. Robert Coker explores the world after we tap into taste and smell, and what it could mean for gaming.
Innovation in gaming is often held up as the holy grail of the industry, by developers and players alike. Dana Massey looks at the state of gaming, and where innovation may come from in the future.
While computer animated films are not new, the distinctive art form known as machinima has been gaining popularity over the last couple of years. JR Sutich explores the rise of this new digital art form.
Trying to design a computer game that plays like a tabletop RPG just makes for a broken computer game. It seems obvious now, but like so many designers before me, I had to learn it for myself. Max Steele relates his Neverwinter Nights adventure.