Though the developers did provide some tools for gamers to work cohesively, such as a squad system, a commander position and in-game VOIP, noticeable flaws exist in the setup. One, says Shea Hawes, 30, from La Grande, Oregon, is that people simply don't join squads as often. "If a sniper forms his own squad and locks it, he is at least tied into the commander," he says, which would allow for the latter to give orders and provide supplies.
"Dice both went too far and not far enough," Breen adds. "They went too far in segregating people into specific squads ... and failed to provide adequate communication tools" to work as a team. Nisby concurs, saying the inability of squad leaders to talk to one another (they can only talk to the commander and their own squad members) "is for the birds."
Given the sobering picture painted above, is the idea of bypassing AI's shortcomings by substituting it with HI - human intelligence - merely a na
