Moon Chases Sun

Moon Chases Sun

"These pantheons need not be limited to a single game, or even a single studio. Often they outlive and outgrow the product or team that gave them birth. They've even been known to migrate to their own Asgards and Olympuses when the realms they previously inhabited are struck down. Regardless of size, location or strength, if you've ever participated in an online community, you're sure to recognize some of these pantheon members. Perhaps you've even played one of these roles yourself."
Corvus Elrod chronicles the pantheon of the gaming message board.

Moon Chases Sun

"Where Tolkein had the heroes of the realm respond to a great threat, Robert E. Howard's heroes are self-motivated outsiders come to make their mark and tell their own story. The worlds they inhabit are different in scope in order to make this possible; the Fellowship responds to a threat to the status quo; Conan, well, he's come to cut off the status quo's head."

Christian McCrea conquers the Rastan Saga, and it's homage to Robert E. Howard's Conan stories.

Moon Chases Sun

'"Now, we're mostly evangelists of recreating the original Fallout experience. We try to convince the media and publishers that there is a viable niche market for Fallout-like games that has been under-serviced for years.'
"Acting as a non-profit, grass-roots PR and marketing campaign for the better part of a decade speaks to a zeal not often observed outside of holy crusades and message board flame wars. What is it about Fallout that inspires people to continually sing its praises?"
Joe Blancato tracks the mythologies of three internet cults spawned by three successful (or not) games.

Moon Chases Sun

"You'd think a computer game has at least one leg up right away, given that - hurrah! - it can bypass the cliched HPL vocabulary (squamous rugose gibbous nefandous eldritch bloop bleep blup!). But a game nonetheless must depict monsters the author routinely calls 'indescribable,' not to mention weird other-worldly colors and 'angles neither acute nor obtuse.'"

Allen Varney attempts to uncover the mysterious truth behind Cthulu's ancient failure to make it big in games.

Moon Chases Sun

"In general, having played those games, the bad guy doesn't do anything particularly bad other than he just waits for you in the final level for you to come and fight him and kill him. And in fact, what you as the player do is you pillage, plunder, maim and steal and do whatever it is you can to do to become as powerful as you need to be to come and knock off the supposed bad guy.
"After telling that story myself through the first few Ultimas, that was another one of those things where I said, 'Look, we've got to do better than this, and I believe we can do better than this, and I believe doing something more meaningful, something with more depth, would make a truly better game and therefore a game that more people would appreciate and like.'"
Dana Massey speaks to Richard Garriott.