"Ladies and Gentlemen, the story you're about to read is true. Only the names and story have been changed to protect the innocent." Shawn Williams explains the MOP Squad.
Videogame censorship has become a hot-button issue on the American political landscape. Dana Massey explains why American politics can have major effects on the game industry, even in his own Canada or other parts of the world.
What place does economics really have in MMOGs? Sure, the players discuss their economy, but does it really matter in the grand scheme of things? Mark Wallace discusses why it does, and why it will matter even more in the next generations.
The videogame industry is not the first battleground over which the war of indecency was fought. Nova Barlow relates some of the past battles, over music, television and even the internet.
On July 25, 2005, Illinois Governor Rod Blagojevich signed HB4023, also known as the Illinois Safe Games Act, into law. Matthew Hector discusses the problems this will create, for both gamers and retailers, when it goes into effect in January 2006.
The American Army has a perception problem. Once the symbol of patriotism and heroism, its image has dramatically changed over the past decades. Dave Thomas explores this issue, and how they're using video games to try to change it.
One face loves games: They stimulate the economy and provide a great intellectual property export. The second face hates games: They corrupt youth and cause crime. Jason Della Rocca explores this strange duality.