Wouldn't it be easier if someone else had already done the legwork for you? Created the world, characters and story, filled the page already, leaving only blanks to be filled between the spaces? That's, in essence, what it's like starting a franchise writing project, and the writers for these games are just like any writers anywhere, only a large part of their work is already done. Or is it?
Not necessarily. Russ Pitts looks at franchise writing.