Dungeons and Dollars

Virtual worlds, veritable fortunes. Making money in the online gaming space.

Dungeons and Dollars

"Virtual worlds are moving into the mainstream, and technology is blurring the boundaries between our activities in online and real-world spaces. When you can spend real dollars to buy virtual goods, it's hard to say it's only a game. Especially when people quit their 'real' jobs to become successful land barons in Second Life, or threaten to include virtual property in a divorce settlement."

Dungeons and Dollars

"In the world of MMORPGs, money is time. The spending power of every gold coin is directly related to how long it took to earn. Buy gold, and you're able to bypass hours of grinding and arm yourself with desirable gear without the mindless farming. Lose gold, and you could be set back weeks or months of in-game effort.

"So it's easy to imagine my reaction when I learned my mumbling little brother had lost three months of his life."

Dungeons and Dollars

"Over the past several years many journalists, game developers and gamers themselves have tried their hand at drawing up a document that definitively catalogs players' rights. Reactions against DRM, including the recent Amazon review-bomb against Spore, comprise the majority of those arguments currently on the average gamer's radar, but older documents, including Raph Koster's Declaration of the Rights of Avatars, have been around for years now. They're hardly new concepts, but what is new is the force with which some disenfranchised gamers have responded to the perceived infringement of their right to game."

Dungeons and Dollars

"Last month, the team at Blue Tongue reached a new milestone for the company: They completed a game that, when originally green-lit, led to "a moment of unbounded joy" when "the clouds part and a beam of light shines down and you go, 'Oh my God, we have complete creative freedom to do whatever we like with this title.'" These are the words of Blue Tongue's Creative Director, Nick Hagger, about their latest release, de Blob. Like any other developer, however, they had to earn their time in the sun."

Dungeons and Dollars

"I'm in pole position, tensely awaiting for the race to begin. Three sets of red light up - time to get serious. I can hear my lady purr as I depress the accelerator. Two yellow. The kitty becomes a lion. Suddenly, green! The combined force of eight engines and 32 squealing tires tears apart the pavement. Moments later, we're tumbling through a curving pipe, collecting power-ups and learning about modestly priced, fuel-efficient compact cars together.

"Wait a second ..."