Yes, that's a conscious design decision and something I butt heads with them on. They claim the Japanese like to be hand-held. The player wants to know what to do. They want it spelled out. Whereas they believe a Western audience can handle more freedom, less hand holding. My point of view is that perfection is in the middle. I always hold up Miyamoto. Both Japanese and Westerners think he's one of the best designers ever, and his games have both more freedom than most other games, and at the same time give the player direction.
How do designers feel about American games? Are there any that really stand out in their minds?
Well, nothing really comes to mind. I did have several Japanese friends mention the Lord of the Rings: The Two Towers PS2 game as evidence that American artists had finally caught up with Japanese artists in terms of quality of art. It was definitely a pretty game, but it was still an exception. Most Western games on average have pretty poor art - especially when it comes to characters. That's something that often comes up in discussion. It seems like most Japanese game art appeals just fine to Western players, but most Western games are actually turn offs to Japanese players. Of course, there's always a few people that like Western game art, but, overall, they find it a turn-off.
For example, last year when WoW came out, I saw the gamespot review and the reviewer was gushing more than I've ever seen any reviewer gush. It looked interesting and the art is above average, at least for an MMOG. I showed it to a co-worker, one that is actually into MMOGs and he was like, "That art sucks, the Japanese won't be into it."
So the looks of games are very important to the Japanese?
Yes, aesthetics are very important to the Japanese in pretty much all things - more so than for the West for sure. Everything: clothes, furniture, food and games.
Let me rephrase that, is art style considered above photo realism?
As far as realism, I'm not sure. What's real? Is GTA real? Or is Resident Evil 4 real? For me, games like The Sims look like crap (Sorry, Sims artists, but those characters turn me off). They don't look more real to me. Maybe their proportions are more real? But maybe because they are not actually real people, but lo-res 3-D representations, they need something extra to make them feel real. I think the Japanese might be more open to more stylized characters than the West, but I don't think they are less into reality. Resident Evil 4, Dynasty Warrior, etc.: There are plenty of popular games that look more real than most Western games.
That reminds me, the Japanese seem to not only accept innovation, but demand it to a certain extent. Is that acknowledged by developers over there?
I don't think the Japanese audience demands innovation any more than the Western audience. I think that's just a matter that from a Western perspective, it's only news if it's different; so all the sequels and non-innovative games are not news in the West, but they are still the largest part of the market here. The perfect example is Dynasty Warrior. What's the difference between Dynasty Warrior 1 and Dynasty Warrior 5? They all sold like crazy, but they are probably less different than the five Burnouts.
Japan has the reputation in the U.S. for being the place that the next crazy thing is coming from. How was that earned?
By ignoring all the me-too products and only noticing the new titles. There is some innovation. Both Sony and Nintendo spend a lot of money on trying new things.
