There are plenty of genuinely good games to choose from - why would you intentionally play a bad one? Steven Croop explores the social dynamics of playing bad games for fun.
Terrible games, naughty behavior and deliciously indulgent treats. It feels good because it's bad.
Film, music and television all have their entries in the "so bad it's good" hall of fame. Why not videogames? Ronald Meeus chronicles his descent into the Worst Games of All Time.
Gamers may feel like outcasts, but there's one group even they won't touch. Andrew Webster examines why readers of videogame-based novels are at the bottom of the geek totem pole.
Some online conquests earn you loot. Others just earn you baggage. Amanda Yesilbas looks back at her time spent roleplaying a virtual temptress.
Alcohol and electronic entertainment go hand in hand - as long as the games are simple enough for a 3-year-old to play. L.B. Jeffries examines what makes a successful videogame for drunk people.