Outside the Box

Downloadable content, patches, forums - how games change after purchase.

Outside the Box

The best videogame narratives are often the ones you write yourself. Michael Cook talks to a few game writers who have been uniquely inspired by their favorite medium.

Outside the Box

Sometimes you have to throw out all the rules for the real game to begin. Darren Sandbach dives into a few virtual worlds where players are ignoring the developers' intentions and making it up as they go along.

Outside the Box

Mount & Blade is one of the few examples of a modding community that developed alongside the game itself. Peter Parrish examines the history of this mounted combat sim and what makes it so attractive to modders.

Outside the Box

Most games stop evolving the moment they hit store shelves. But Burnout Paradise isn't one of them. Graeme Virtue speaks with Criterion Senior Producer Pete Lake about Burnout's "Year of Paradise."

Outside the Box

Can releasing a patch actually persuade new customers to purchase a game? If your game is Team Fortress 2, it can. Nathan Meunier speaks with Valve's Robin Walker, co-creator of the original Team Fortress, about the game's ongoing development.