Since the earliest 3-D videogames, enterprising players have found ways to slip their characters into something a little more comfortable. But will a lust for profit put an end to these expressions of adolescent curiosity? Brendan Main takes a closer look at the phenomenon of the nude mod.
We Built This City
Plenty of MMOG players have dedicated a weekend to leveling up their tailoring or leatherworking skill. But how many of them are inspired to make their virtual wares a reality? Nova Barlow interviews a number of geek crafters about the hobby - and business - of crafting.
Whether they're new textures, objects, maps or complete game overhauls, most mods take a fair amount of time and effort to produce, and their creators are rarely paid. So why mod in the first place? Els Bellens asks that question of a number of notable modders and shares their responses.
Every year it gets easier for players to create their own videogame maps and levels. But is it any easier to produce a quality product? C J Davies speaks with Counter-Strike's David Johnston and LittleBigPlanet's Mark Healy about what makes good user-created content.

