The Day After

The Day After

The romance of the breakdown of society that Armageddon provides is that the social order would be reset and the downtrodden could become heroes. Nick Halme posits that each game that we play creates our own private apocalypse.

The Day After

DEFCON took the odd premise of playing out a thermonuclear war that kills all human life on earth and made a damn fine strategy game. Jonathan Glover talks to Introversion four years after their apocalypse-inducing title resulted in so many human casualties.

The Day After

Staying alive amidst the zombie hordes, the robot overlords or the exploding A-bombs will be tough. Jonathan Baker provides a few real-life survival tips that can help you survive the end of the world.

The Day After

"Show me a Dungeons & Dragons game and I'll show you an apocalypse." Tavis Allison points out how an ancient, collapsed civilization in the setting is necessary every time you sit down to roll some dice and explore a dungeon.