Did you know?

We've added more customization tools to make your reading experience more personal. You can now adjust the background color, font and font size for this page and any other content page by hovering over the image below.Log in to have your settings saved for future visits.
 
 
Walton's World

Walton's World
The Other Side of the Counter

| 3 Jan 2006 12:03
Walton's World - RSS 2.0

OK, I'll admit. I only lasted a month behind the sales counter of a major gaming store. But what a month.

Let me paint a picture for you: We're a four-man operation, smack-dab between a high school, middle school and elementary school; we've been strategically placed to ensure we're on the walking routes of each institution. I normally worked from 2:00 p.m. until closing, which meant I got to babysit every child with a lazy parent in a three-mile radius for $6.50 per hour, in addition to trying to sell games to good people trying to mill through a maze of loitering adolescents. Pile on the accusatory looks from my manager, obsessed with "shrink" and its reduction, and his romantic liaisons with the underage co-worker, and it made for a very interesting 30 days.

But it wasn't all bad. It was one of those "learning experiences" everyone has to experience at the tender age of 18. I learned a lot about communicating with random strangers, and came to understand some people just don't want to be helped. Working as a low-level member of the gaming industry, in addition to being a retail goon, also lent me the realization that no, there's no such thing as a dream job where you play videogames all day, no matter what the guy who interviewed me told me.

And hey, I'll never look at a guy wearing a tucked-in collared shirt, standing behind a counter the same way again.

I got the chance to talk with a veteran of gaming retail, a veteran who lasted more than a month and endured Black Friday and Christmas and lived to tell the tale, and ask him for some insight into the rarely understood, hellish-yet-rewarding world of videogame retail. His name is Brian Rubin, and he worked at an Electronics Boutique in Los Angeles for a year.

Here follows some of our stories.

The Good
Like most forms of retail, videogame sales is a very thankless job. In most circumstances, a "good" day is one where you haven't been yelled at. However, after a few years have passed, some quiet introspection reveals a few incredibly positive experiences for us vets to share with one another.

"The most interesting customers I met were those that had a good sense of humor, and some of these were awesome," Brian tells me. "There was one guy who came in asking for an Xbox. I got him one and asked him if he wanted anything else, he smiled and said, 'What ya got?' I started piling on games, controllers, batteries, pens, you name it, and we just laughed and laughed. He did buy a bunch of games and accessories too and was very cool about the whole thing."

He goes on to say, "The best part [of the job] was the software discount as well as the customer interaction, which was fun most of the time." Funny he should mention that everyday customer interaction was normally fun. Looking back, I realize he's right. But I also have to wonder why it's so rare I think about "arguing" with a regular about why Final Fantasy wasn't all it's cracked up to be, or beating the guy who won our monthly Street Fighter tournament in a 15-second match. Maybe it's just human to remember the negative aspects of life when it comes to work.

continued on page 2

RELATED CONTENT
RUSS PITTS | 17 Jul 2007 08:32
KYLE ORLAND | 20 Nov 2007 13:47
TOM ENDO | 4 Nov 2008 13:56
MICHAEL COMEAU | 28 Jul 2009 12:28

Comments on