Geek, Dork, Nerd

Geek, Dork, Nerd

Data, observation, and player input are either crucial or irrelevant to good game design, depending on which philosophy you follow.

Geek, Dork, Nerd

An intrepid anthropologist orchestrates a daring long-term study of Geeks and discovers that they are hiding among us.

Geek, Dork, Nerd

In the second installment of a four-part series, Scott Jones relates the story of "Ben," an employee from a New York City-area GameStop who reveals the truth about trading in games.

Geek, Dork, Nerd

"Spoiled" and "ruined" are not synonyms when it comes to videogames. Learning a game's secrets in advance merely opens up new ways to appreciate the experience.