"In an effort to combine my hardcore gaming hobby, my journalism degree and a mild curiosity in yard sales, I decided to see what kind of videogame-related items were to be had amidst the assorted knick-knacks being cleared from the garages around Central Pennsylvania. I searched the lands for gems of the videogame world with only a pen, a notepad, a wallet full of small bills, the newspaper classifieds section and my Monty Python-esque haggling skills, and discovered a bit about gaming's history and perhaps my own in the process." Matthew McKeague goes on a search for ghosts of videogaming's past in "Epic Yard Sale Tale."
"Chainsaws and gore pass for cutting-edge in gaming, but Silicon Knights' Eternal Darkness takes the craft of horror further. A Call of Cthulhu-style Sanity system plunges characters into madness, but the game also reaches out into the life of the player as his character goes mad. Instead of zombies out of nowhere, there's that cold chill in the pit of the stomach, that little shudder as the game announces 20 hours of gameplay has been deleted. There's the unsettling feeling of realizing the bug crawling across the TV is on the inside." Shannon Drake delves into the mind of the madmen behind "Eternal Darkness" in " There's a Lot More to Tell."
"Normally, I would show up to school in a T-shirt, jeans and sandals; hopelessly underdressed by the standards of most Sophia students, but I didn't particularly care. The exception to all of this was my bright green 1UP mushroom T-shirt, which inspired even the most tenuous of acquaintances to comment, with genuine curiosity, 'So, you know Mario?'" In "They're Everywhere!" Pat Miller bridges the culture gap - with games.
"Like film and television, gaming has its wunderkinds, young stars that shatter expectations of accomplishment. I've assembled profiles of three of the best and brightest of these gamemakers, our industry's future game gods. One is an independent publisher, the second a revolutionary risk-taker, the third a graphical prodigy. Each is under 30 years old. Here, then, are three under-30 next generation gamemakers to watch." Max Steele presents "Three Under 30."
"It's becoming so ubiquitous that the hatred is old hat to us. Don't allow your kids to play videogames. It deadens their imagination, makes them more violent, exposes them to boobies and ruins their social conditioning with other kids. Most gamers are tired of hearing this, so tired they're numb to the criticisms. But what we don't hear enough of is the truth of the matter: Gaming is good for you." Mur Lafferty reveals to truth about gaming in "D&D Therapy."