"Though not a member of the industry yet, I was familiar with the four-step publication process: Go to a publisher, submit your game, get rejected, repeat. It's a fairly simple cycle, and honestly, isn't that bad if you don't take the rejection personally. ... The response (well, the lack thereof) I received was unexpected."
Blake Schreurs goes through the process of creating a game, submitting it to a publisher and writing about it so you don't have to.