Did you know?

We've added more customization tools to make your reading experience more personal. You can now adjust the background color, font and font size for this page and any other content page by hovering over the image below.Log in to have your settings saved for future visits.
 
 
Greater than Ourselves

Greater than Ourselves
Paladins Can Loot?

| 3 Apr 2007 12:04
Greater than Ourselves - RSS 2.0

continued from page 1

This way, though, the player's conscience is salved preemptively. When the inevitable slaughter of hordes of enemies begins, a Good player has already rationalized killing them as the inevitable consequence of their Evil nature - and their experience point value. If the player has the audacity to choose Evil, well, what conscience is there to salve? Indiscriminate slaughter is Evil's watchword.

Alignment weights can also be abused more directly. If you pickpocket a farmer but rescue the blacksmith's daughter from her kidnappers, the net result is a shift in your alignment toward Good. Trying this approach in real life will make you pretty unpopular and maybe even land you in jail, but somehow it works just fine in BioWare's Neverwinter Nights. In fact, a Paladin in NWN can go to an inn, loot someone else's wardrobe and remain a Paladin; in tabletop D&D, the Paladin would immediately lose all unique Paladin abilities and have to undertake an atonement quest to regain them.

The outcome of these problems is twofold: Most CRPGs that implement an alignment system only assign weights to a small subset of actions - hence NWN's looting Paladins - and also severely restrict player choice in terms of both dialogue and course of action, in order to focus the game's narrative. In other words, the principal effects of the Gygax model on North American CRPGs have been less open, more linear gameplay, clich

continued on page 3

RELATED CONTENT
CHRISTIAN MCCREA | 3 Apr 2007 12:03
JULIANNE CAPPS | 25 Apr 2006 12:00
GREG TITO | 23 Sep 2008 12:03
ALAN AU | 2 Mar 2010 13:29
JULIANNE CAPPS | 3 Apr 2007 12:00

Comments on