Unfortunately, although they are, for the most part,a highly creative lot, The One-Hundred-and-Thirty-Seven are also notoriously cantankerous and quarrelsome; so what The Old Ways are, exactly, is far from defined. To make matters worse, the Adventurer's Codex is penned in High Eggian[1], of which none of The One-Hundred-and-Thirty-Seven know more than a few words, so each has his own interpretation of The Old Ways as set forth by the Cryptic Egg in the Tomes.

The One-Hundred-and-Thirty-Seven meet irregularly, if at all, but are forever in contact through any and all means at their disposal. They spend much of their time making public decrees, or endorsing or railing against the public decrees of other members. The end result of all of this is a chaotic but usually entertaining deluge of opinion and information, amongst which the discerning may glean a few gems of knowledge.

What the Future Holds

Next time, we'll take a look at the regions of Dungeon World.

Also in upcoming installments, we'll be looking at specific locations ("dungeons"). Accompanying each will be an overview of the surrounding area of Dungeon World, as well as a look at key people, legends, items, etc. associated with each location.

Stay tuned ...

Click here for a downloadable map of Dungeon World.

Chris Brackett is a web monkey by trade, but in real life he's a veteran gamer and author of several tabletop miniatures games. He spends far too much of his time working on his RPG-focused game blog, A Rust Monster Ate My Sword.


[1] Eggian is the language of the Master and the Dead Gods. It is the forebear of modern Common, the standard human language, but the two are so different now as to make Eggian almost unreadable to a Common speaker. High Eggian is an even more archaic form of the tongue, and can be hard for even a native Eggian speaker to digest - a speaker of Common has no chance of understanding more than a few words of the language.

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