Rules & RulingsA Top 100 Games List I Actually Like and Monster Manuals A to ZRules & Rulings - RSS 2.0
Rules & Rulings is a column here at The Escapist where I spend some time highlighting the best of the online culture surrounding tabletop games. The roleplaying game, card game, and board game enthusiast blogs create the majority of the most fascinating house rules, adventures, tools, riffs, twists, and commentary on their games - a richness I want to curate for you alongside some of my own commentary.
- The Gloryhoundd blog has a clever little list of Games My Five Year Old Dominates, which is actually just a great list of games that non-tabletop gamer friends can really quickly understand and play. Except for Exploding Kittens, because let's be honest blog author, that's just Russian roulette.
- How often do you get to take a look at a collection of painted board game miniatures curated by celebrated game designer Bruno Faidutti? (In both French and English - scroll down for English.)
- I skipped on medieval glassmaking magnate-simulator eurostyle game Murano when it released, but was very curious about its unique venetian boat traffic jam based action mechanic. Here's a review at The Opinionated Gamers that points it out as one of those games you keep coming back to, forgetting how much fun it is. So I guess I'll dig out that unopened copy of mine.
- The clever little birds at Age of Ravens has compiled a fascinating top 100 games list - not RPGs they think are best, or haven't played yet, but those they most want to play. Here's a link to the top 25, which has links to the others. I like that the list doesn't waste time describing every single game, but does spend time on games the author feels need particular description and justification.
- If you're a GURPS player, here's how to adapt Fate's easy, no map combat Zones mechanic into something your game can use. As with all things GURPS, it utilizes perhaps more math than is strictly necessary, but I don't need to tell you that. You play GURPS.
- The Alexandrian lays down some straightforward explanations of the maxim that Game Masters should default to 'yes' when a player asks to do something. It's well-trod ground, but I find the explanation to be worth noting because it's a blog that focuses on older, more traditional roleplaying games where 'narrative flow' isn't usually mentioned. The explanation is also curious because it notably excludes the improv trope of "Yes, and..." in favor of "Yes, but..." - implying the Game Master's primary role in narrative is to introduce complication.
Dungeon Fantasy Games
- What if the creatures from outside reality in roleplaying games were actually horrors that didn't work on our reality's rules? "Unspeakables" are a superb alternative to traditional fantasy roleplaying's demons or devils. But don't talk about them or describe them - then they'll come back.
- This is a gallery of precious illustrations of Dungeons & Dragons creatures from A to Z in the Monster Manual. You're welcome.
- In case you haven't come into the light yet, and still roll D&D monster damage like a time-wasting heathen, here's Sly Flourish on why you should just use static damage.
- Two gems from Dyson Logos this week: First, a fantastically useful little map of a fortified temple. If you can't find a use for that, well, I don't know how to help you improvise better. Second, he's illuminating a monster manual and it is beautiful.
- Quite fun, and well suited to tabletop gaming, video game The Banner Saga is going tabletop with This kickstarter for tabletop game The Banner Saga: Warbands.
- Deer Lord is a weird looking party game intended to cater to those who like to confuse, deceive, or manipulate their friends. When I say weird, I mean exactly my kind of strange. I haven't backed it yet, but expect a review on that one either way.
- Popular game Dungeon Crawl Classics is their fourth printing and adding a bunch of neat features along the way, like dictionary-style cut tabs and gold leaf page edges.
- Hawk Wargames, creators of the increasingly popular Dropzone Commander 10mm Miniatures Wargame, are doing Dropfleet Commander, a fleet-scale space combat miniatures game in the same universe. It has a really fascinating twist, though, that makes it stand out from similar games: Much of the game involves positioning your ships to drop troops to the world below you, since the fighting takes place in low orbit. There's even a hint that the game will integrate with the existing wargame, allowing simultaneous battles that affect each other.
- If you want a copy of Munchkin Legends, the GloryHoundd blog is giving one away.
- In honor of the American Veterans' Day holiday, the author of Chirine's Workbench shares a story of how his father came into posession of two lamps made from World War II era japanese 81mm mortar shells.
Have an awesome blog, podcast, or other publication I should be following? Spot an amazing post I should see? A fan creation? Email us and let me know! Or contact me on Twitter.
Jon Bolding is The Escapist's Production & Tabletop Games Editor. You can follow him on Twitter. You can watch him stream video games Mondays at 3pm ET and play tabletop games at Twitch or The Escapist Plays YouTube on Wednesdays at 4pm ET.