Back in January, Hearthstone introduced a balance patch that saw Unleash the Hounds get a significant buff while everything around it was getting fairly serious Nerfs. What was once a 4-mana throwaway spell had its cost reduced by half, bringing its power level up significantly. With the synergies available to beast-summoning Hunters, this was a huge boon for the class, and Hunters took off.
Deep down, I think we all knew at the time that this was pushed too far. It's almost to the point of being unfair, or at the very least un-fun. Blizzard has recently come out to confirm such, and announce a nerf of the spell so annoying, only a Hunter could love it.
The reasoning behind the nerf is that it punishes people for playing minions. If you've ever played Hearthstone, though, you'll realize how bad that is for the game. Hearthstone is a game that's almost entirely about its creatures. It's virtually impossible to win a game without summoning creatures, and, at least to my knowledge, there are no creature-free decks in the competitive scene. Creatures are what make the game fun and interactive, since you don't have Magic's Instants that allow you to interact on your opponent's turn. "When playing against Hunter decks, you may feel punished too much for playing minions," said Hearthstone Community Manager Zeriyah in the forum post announcing the nerf.
I, for one, welcome the change. I even predicted that Unleash the Hounds would eventually be brought up to three mana when the buff originally hit. But there are a few other cards I'd like to see get hit with the nerf bat, each for its own set of reasons. Without further ado, here are a few Hearthstone cards that could desperately use a good nerf.
This little guy is so innocuous, it's almost weird to include him, but once you've seen him in action, it's pretty apparent that he's got a little too much going for him. Imagine summoning Leeroy Jenkins while your opponent has Knife Juggler out. You summon two whelps for your opponent, and he procs twice, hurling a pair of knives at Leeroy's face before he even gets a chance to attack.
Likewise, imagine you've just summoned a Sunwalker. She's sitting pretty with her Divine Shield. At least she was until your opponent summoned a Knife Juggler and another minion. Ping That's the sound of your hopes and dreams being shattered by a knife flying across the board and taking out your Divine Shield.
Given that he's a 3/2 for 2 mana already, his damage-dealing upside just seems a little heavy. I think this guy could use a slight nerfing, although he's deservedly at the bottom of the list of candidates. Even just making him a 2/2 instead would do the trick. After all, they did far worse to poor Nat Pagle.