Video Games
The Most Anticipated Games Coming This Month

The Escapist Staff | 1 Sep 2014 04:00
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Hyrule Warriors


Releases September 26, 2014 on Wii U. Developed by Omega Force, Team Ninja, and Nintendo SPD. Published by Koei Tecmo and Nintendo.
hyrule warriors

Jim says: A Nintendo/Koei mashup has been in the cards for a very long time. The two companies have always had a friendly relationship, to the point where they were practically working together on the promotion of Samurai Warriors 3 for the Wii. Their partnerships have sparked rumors in the past, with there once being talk of a Dynasty Warriors game featuring Pokemon. Sadly, it's looking like that will never happen (apparently there's something unseemly about mowing down thousands of Pikachu with a battleaxe), but we got what is either the next best thing or something far superior. Hyrule Warriors is easily among this Dynasty Warriors' fan's most hotly anticipated titles of the year, and I am still struggling to deal with the idea of an Omega Force hack n' slash game set in the Legend of Zelda's world.

So far, it's looking like [/i]Hyrule Warriors[/i] will be a fantastic tribute to the Zelda series, with throwaway references to Majora's Mask, Ocarina of Time, and other titles in the long and stories series. Koei seems to want to throw everything into this game, and if it all goes well, this could be a game that's as sincere in its homage as it is silly in its button-mashing nonsense. On sheer novelty, this is worth checking out, but if you're into hack n' slash action, it's looking like Hyrule Warriors will be a damn fine game in its own right.

As well as the sheer concept, the currently confirmed roster of playable characters is fantastic. Link, Zelda, Impa, Midna, Ganondorf, and even lesser known characters like Agatha and (my personal favorite) Zant are joining the battle, alongside some original characters of Omega Force's own design. If we can just get Skull Kid and Tingle, this could be my perfect video game! In any case, I am trying to reign in my excitement for this most delicious of crossovers, and I fully expect to put my social and personal life on hold for at least a few weeks once this beautiful bastard makes its appearance. Get me some!


Massive Chalice


Releases September 28, 2014 for Linux, Mac OS X, Microsoft Windows, and Xbox One. Developed and published by Double Fine Productions.
massive chalice

Justin says: Justin says: Double Fine has had a lots of success on Kickstarter even before their tactical RPG Massive Chalice. Let's face it, they basically kicked off the crowd-funding craze that's swept through video game development the last few years. Certainly Kickstarter and other such sites were around before then, but throw the words Double Fine, Tim Schafer and Adventure Game together and the gaming crowd-funding scene saw its first major multi-million success. Weathering a bit of criticism for having not yet released that first game, Double Fine returned to Kickstarter roughly a year later for a new project Massive Chalice. Billed as X-Com meets Final Fantasy Tactics with a lineage and progression system drawing influence from the likes of Game of Thrones, Massive Chalice sold itself on some big ideas and clever gameplay mechanics. The real core of the game is managing the strategy versus the tactical. Your heroes will level up and grow more powerful, but they'll also age and even permanently die. So it's important to balance their time in the field and foster the next generation of adventurers to take up mantle. If you're a fan of X-Com or more character management JRPG's like Suikoden, then catch Massive Chalice towards the end of September.


Middle-earth: Shadow of Mordor


Releases September 30, 2014 for PC, PS4, Xbox One, PS3, and Xbox 360. Developed by Monolith Productions. Published by Warner Bros. Interactive Entertainment.
shadow of mordor

Greg says: I'll admit I was not very interested in another game set in Tolkien's universe. Since Peter Jackson's film adaptations, let's just say there's been a glut of games that were good, but not especially great. And all the talk of Shadow of Mordor didn't gel with my interpretation of Tolkien's lore - why would a Gondorian ranger be a wraith? Was he one of the Nine? The gameplay seemed too action-heavy for my tastes; I was ready to write Monolith's game off as a cheap cash-in.

Then I got my hands on Shadow of Mordor before E3 and I freaking loved it. The Nemesis system creates a dynamic web of orc captains and chieftains in the land of Mordor just as Sauron is growing in power before the start of the War of the Ring. It allowed some truly emergent gameplay, and all the journalists I spoke to had wildly different and evocative stories to tell of their playthrough. The developers captured the essence of Tolkien-esque evil in the naming of individual orcs, and the voice acting was superb in creating vivid villains. Top all that with the reveal that the wraith inhabiting the main character is actually Celebrimbor, the elven smith who unwittingly helped Sauron craft the One Ring, and suddenly Shadow of Mordor topped my "do want" list for this very crowded fall of gaming. Being bad is going to feel good.

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