Robert tackles the military games genre and says that if you want to depict war, you need to talk about the material in a way that resonates with the audience.
In the quest for realism in games, just how accurate did the developers of Sleeping Dogs make Hong Kong? It is very accurate, but then again, not so much.
Robert makes a case for why it is time to move on from Harrison Ford as Indiana Jones, and embrace Chris Pratt - or whoever else dons the fedora and bullwhip - as the next archaeological action hero.
Dissecting the characters and relationships in Telltale's Game of Thrones: Iron From Ice.
Recently a topic keeps rearing its obnoxious head: the idea that it's "unrealistic" for women in games to wield longswords. Women, the argument goes, don't have the strength to wield heavy blades. These claims are total nonsense.
A look back at some of the more interesting stories that this column missed last year for various reasons.
Robert compiles his list of noteworthy games for 2014, but it isn't a "best of" group. It is more to highlight one extraordinary aspect of a game, then explain why it worked.
Rob Rath lists what books to buy to learn more about the historical and cultural context of Assassin's Creed, Call of Duty or Far Cry 4.
Rob Rath discusses what Far Cry 4 got right, as well as what it got entirely wrong.
The team at Ubisoft went to great lengths to depict the Himalayas in Far Cry 4. Having been to Nepal and that region, Robert thinks they did an excellent job.
Protests in Hong Kong are escalating over the bid for democratic elections, and icons not usually associated with politics have joined the "umbrella movement." Pikachu and other geek characters have joined the fray.
There are many things Assassin's Creed: Unity gets right, but there are also many things it gets wrong. And there are a couple things it just completely screws up on. Here's the big ones.
Another Assassin's Creed game has been released, which means it is time for Robert to yet again look at how accurate the game is from an historical aspect.
Critical Intel takes a deep dive on what it means to be apocalyptic, and why so much of contemporary gaming uses the idea of an apocalypse wrong.
Shadow of Mordor falls flat thematically because it transplants a War on Terror mentality to a fantasy world inspired by World War I.