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Ben "Yahtzee" Croshaw types up more scathing commentary on the game industry and community every week.

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Is it acceptable for a game to arbitrarily withhold content from its paying customers?

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Tragic figures in games are nothing new, but their skills almost always outweigh any visible flaws. Yahtzee examines the Mary Sue-style character in games.

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Yahtzee makes the case for using turn-based gameplay for more than just combat.

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Yahtzee dives face-first into the world of VR.

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Yahtzee is still tempted to make a new adventure game, but wonders how the gameplay should work.

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Waiting for loading screens, matchmaking or installs are a pain, so Yahtzee has come up with four solutions to some wait time scenarios that could actually work.

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It's tough to do a linear style story in fighting games, but Mortal Kombat X takes the wrong approach in trying to make the narrative work.

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With the recent rash of Metroidvania style games from Indie developers, Yahtzee offers some alternative platform ideas.

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We assume Half-Life 3 is in development, but how long is too long to wait? Granted we could get a Team Fortress 2 and forgive delays, or we could get Duke Nukem Forever.

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When you play Bloodborne, it feels and plays like a Dark Souls game, but in reality it will screw you up if you try to replay Dark Souls.

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Do you want to play a shooter or a stealth game? Most AAA titles these days give you that option, and Yahtzee thinks that's a bad idea.

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Ori and the Blind Forest has been getting very good user reviews on Steam, and that makes Yahtzee disappointed in you.

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It seems like every AAA video game these days has some sort of crafting. Is it useful, or just a gimmick?

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The Legend of Zelda: Majora's Mask was great for the Nintendo 64, but in today's development environment, could it have made it past the drawing board as a AAA first party game?

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Many of today's video games leave so many loose ends by the time you finish the game that the whole playthrough ends up being anticlimactic. Why?