Game Design Sketchbook

Each month, acclaimed indie game designer Jason Rohrer delivers a new, downloadable videogame showcasing a unique concept of game design. His accompanying articles explore the method behind his madness. Rohrer's "Passage" captured the hearts and minds of indie gamers worldwide. With Game Design Sketchbook he presents a designer's workshop in easy-to-read prose and simple to follow, playable prototypes.

Game Design Sketchbook

Jason Rohrer taps into a hot political issue with Crude Oil, a game about the power of that particular natural resource.

Game Design Sketchbook

With i45hg, Jason Rohrer examines the difficulty of creating a single-player videogame with the depth and replayability of the classic board game Go.

Game Design Sketchbook

Under scrutiny from a visiting journalist, Jason Rohrer finds himself faced with the challenge of basing a game on the concept of regret.

Game Design Sketchbook

With Immortality, Jason Rohrer questions our feelings about life and death. Is immortality good? Is death bad? If you could become immortal, would you?

Game Design Sketchbook

Through designing and playing this game sketch, I've discovered my own strategy for dealing with police brutality in a public forum. Should I ever find myself in that kind of situation, I'd be ready to act, and I'd be brave enough to act. At least I hope that I'd be brave enough to act.

Game Design Sketchbook

Like Perfectionism, this is a self-documenting design, where the game teaches you how to play as you go along. Thus, you should download and play it now before reading further.

Game Design Sketchbook

Perfectionism was supposed to be a 1-week prototype. To implement the game, I used Game Maker, and this was my first experience with the tool (I programmed all of my previous games in C++ and used OpenGL or SDL for graphical displays). I was shocked at how much I accomplished in a mere 16-hours of logged development time, and I'll just state it flat out: Game Maker is an astounding piece of software.