Going Gold

Going Gold: New Dimensions

Christian Ward | 5 May 2010 21:00
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3D, used properly, will not diminish that - in movies, or in gaming. The same is true of motion controls. It'll be down to developers to carry 3D on the 3DS - and also down to developers to create games that will prove compelling on the PlayStation Move controller and Natal. I don't know about you, but I'm looking forward to seeing what everybody has to offer at this year's E3.

Last year, I had the pleasure to play the 3D version of Wipeout at a trade show, as well as some of Nvidia's 3D Vision titles like Resident Evil 5. Is 3D is a gimmick? Of course, it's a gimmick. But how is it any less a gimmick than, say, shaders, bloom lighting, 5.1 sound, facial motion capture or any of the other hundreds of visual and audio tricks developers have sold their games on for years? All of them are based on the idea of moving the experience closer to our perception of reality - just as motion controls and 3D are.

Is it a scam? Of course, it's a scam. Everything is a scam, if your definition of scam is something designed to part you from your cash. There will be plenty of awful games that try to make up for their lack of substance with tacked-on motion controls or 3D bells and whistles, but these games exist right now, they just make up for their lack of substance with the bells and whistles of next-gen graphics.

Just as these new technologies offer the possibility to create something new and great, so too do they offer the ability to screw up a winning formula. Which path they take is, as ever, down to the people who make the games.

So I would urge gamers to see that just as Ebert is mistaken about gaming's possibility to become art, so too are many gamers mistaken, and already overly cynical, about the ability for 3D and motion to transform our living rooms.

There will be a lot of crap to wade through, sure. But hasn't that always been the case?

Christian Ward works for a major publisher, and thinks time deserves more respect as a dimension.

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