Erin Hoffman's Inside Job

Erin Hoffman's Inside Job
Inside Job: Interview: Aquaria Creators Derek Yu, Alec Holowka

Erin Hoffman | 18 Jan 2008 21:00
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EH: This question applies more to Derek, living in the U.S., but do you guys have health insurance? Do you have retirement plans?[/b]

DY: Yes, I've got health insurance! My premiums aren't too high, because I'm fairly young and healthy. I try not to let them know about the late-night pizzas and Jack n' the Box runs ...

Regarding retirement plans, no, I have no idea. I imagine we'll be making games until we're old and grey, whether we could retire or not.

AH: Mmmm ... smell that? No, it's not maple syrup - it's free health care, baby.

EH: Would you recommend the path you took into game development to other dev hopefuls? If you could go back and do it all over again, what would you do differently, and what would you do the same?

AH: I think we learned a lot by making Aquaria, and I feel really "sexy" going into the next game because we're a lot smarter now. I feel more confident in what I'm doing, and we know more about each other and what we want our company's style to be.

DY: I'd definitely recommend it. It's totally doable, and it's getting more doable by the day. It wasn't long ago that the concept of "indie game" didn't even exist, and now it seems like you hear about it everywhere. It's exciting to feel like you're in the middle of something that's just starting to get noticed, and that you can make a real difference in shaping its future.

Not only that, but the friends I've made while doing this are some of the most amazingly bright, creative, and funny individuals I've ever met. I don't think there's much I'd do differently, because we learned and gained so much by stumbling through it. The indie route has been really good to us, and it's just so much fun.

EH: So what's next for you guys? Do you plan to expand your enterprise or do you see yourselves working as a duo or singly, without additional direct and regular employees of Bit-Blot?

AH: Eventually it'd be cool to expand the company, but we'd have to find some really talented people - which isn't that easy.

DY: Not only that, but we need to find people who understand our vision and who we can work with on a personal level. We'll know them when we see them.

EH: Where do you see yourselves in 10 years?

AH: Dying at the bottom of a pit in the blazing sun - an empty bottle of Canadian whiskey lying nearby.

DY: Making a game about dying at the bottom of a pit in the blazing sun. I also hope that I have some sort of pet - a cat or a dog. My current apartment doesn't allow them and I don't know if I'm ready for the responsibility. But I miss having fuzzy things worship me at home.

EH: Derek, Alec, thanks again for the interview, and congratulations again on your recent release.

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