Pick Your Path Adventures

Pick Your Path Adventures
Pick Your Path: Mass Effect

Mike Kayatta | 28 Mar 2012 21:00
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"It's not worth our lives!" you yell. "Let's just get out of here!"

"Then come on!" Virgil calls back to you. "I've got the location of the ships! We need to move!"

You dash to his position, and quickly press the call button for the elevator near the console. "Come on, come on," you say impatiently.

You see Virgil summoning blue energy into his hands, "Let me just take one shot at that bas-"

"No time," you yell, pulling him into the lift by the arm. The doors shut, and you ride the elevator down six floors to where Virgil has pinpointed the docks. As soon as you arrive, the lift opens to a small army of collectors, most of whom probably share a similar idea of escape. You hear a string of booming explosions coming from above you. This whole base is about to go.

Some of the collectors stop what they're doing and open fire. There's no time to fight them. All you can do is run. Soon, you find a free ship, and Virgil leaps into the cockpit. You fire a few stray shots at the remaining collectors just before the dome closes. Five minutes later, you're in the air, and you see the collector base explode into flames behind you. Soon the remaining wreckage is crushed into particles by the black hole it once orbited.

Virgil asks if you'd like him to drop you back at the Citadel, but you realize that there's nothing left for you there. You ask instead if he would mind you staying with him for a while on Palaven. He says that nothing would make him happier.

In the coming weeks, Virgil retires from the military, and you help him form a new support group for turian biotics. The response is astounding, and soon, your group is a movement. You see parades and marches, shifting policies, and politicians running on new platforms of social equality. Biotics reveal themselves en mass, with Virgil as the figurehead of their revolution.

Of course, as with any movement, there's always a few dollars to be made. You set up a small shop selling buttons, badges, and t-shirts with your newly patented catchphrase: "We're biotic. We're exotic. Get used to it." The business never does quite as well as your store on the Citadel, but you earned the right to it in equal measure, and that's what always mattered most to you. And the best part? No one here could care less about Shepard's opinion on the matter.

The End.

Mike Kayatta is personally responsible for this potentially controversial ending. You can petition him to change it via Twitter (@mikekayatta) or just check out his books at JohnGone.com

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