"Greetings, citizen," says Marshal Dughan. "How can I-"
"So the General can teleport in, arrest people, and then teleport them directly to the stockades?" Norman cries angrily.
"I don't know, maybe," Dughan stammers.
"So WHY did you post Hogger to the job board, then? Why waste my time if the general was just going to arrest him?"
"He did WHAT? Great, now we have a bloodthirsty beast right beneath the streets of Stormwind, with a whole army of gnolls at his command. Definitely an improvement, I feel safer already. Here's your reward. But promise me you'll check in with the Stockades guards in Stormwind at some point, just to ensure that things are going smoothly."
"Waaaait a second," Norman says slowly. "Are you saying Hogger is TOO DANGEROUS to be kept in our own stockades?"
Dughan gives one of his little shrugs.
"THEN WHY DID YOU POST IT TO THE JOB BOARD? You're telling me this job was piss-easy for the general, and too dangerous for me, and it's a pointless waste of time anyway since he'll just escape!"
"Here is your reward," Dughan says calmly.
"Thank you. I hope you die in an avalanche of Kodo waste."
We leave town in a hurry. Someone stops us along the road to ask for help, and Norman cracks them on the shins with his staff as we jog by.
"Nice follow-through on that one, boss."
We head west, making for Westfall.
All of these zones have vivid and unique scenery. Okay, buildings and types of trees get re-used from time to time, but there's a lot of variety and I've never really felt like one place was just a recycled version of another. In our story with Norman and Gobstab, we probably won't see more than three or four zones in the game. Speaking of which, they've just arrived at our second zone...
Westfall. For some reason, crossing the river has moved us from eternal summer to eternal autumn. Whatever. Not my problem.
Looks like there's a crashed cart here. And some dead people. I like this place already.
Next week: CSI: Westfall!