View From the Road

A View From the Road is John Funk's biweekly visit to the virtual worlds and MMOGs that surround us.

View From the Road

An MMOG doesn't need to have a million players to get by.

View From the Road

Why do game designers build games around grinding, anyway?

View From the Road

What's the difference between killing a bunch of enemies in TF2 and killing a bunch of enemies in Final Fantasy XI?

View From the Road

If the RealID fiasco demonstrated anything, it was that we gamers need to start acting like adults.

View From the Road

Is it even possible to balance privacy with accountability on the internet?

View From the Road

What if the Cataclysm came to your favorite game?

View From the Road

If developers take away nothing else from the controversial Final Fantasy XIII, they should learn that easy-to-kill "trash" enemies are just boring.

View From the Road

Will the 3DS help reduce piracy, or make it more common than ever before?

View From the Road

There's an entirely different side to piracy that most of us never think about.

View From the Road

Team Fortress 2 has microtransactions, you just don't realize it.

View From the Road

Sooner or later, you will be playing an MMOG - and you might not even know it.

View From the Road

We nerds get awfully protective of things that don't actually exist.

View From the Road

The worst part about the Ubisoft DRM fiasco is how close it came to being a good idea.

View From the Road

Once Cataclysm drops, there's no going back to the old Azeroth.

View From the Road

Syfy and Trion are making a TV show-MMOG hybrid, where in-game actions are reflected in the show. How could this possibly go wrong?