E3 2012
Games of E3 2012

The Escapist Staff | 8 Jun 2012 20:30
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Epic Mickey 2: The Power of Two

When Warren Spector made Epic Mickey, many thought it would have been knock out hit, but for every delightful moment starring the lovable mouse, there was a game design problem. Chief among these was the troublesome camera, and unfortunately, that problem seems to have been brought in with the engine to the sequel. The camera struggle might not be multiplied by the "power of two" but neither is the fun. Well, unless you count all the new features the sequel adds.

Read Sarah LeBoeuf's full preview here. Epic Mickey 2 is due out on the Wii, PS3, Xbox 360, PC and Mac platforms this September.

The first thing I wanted to know when I played Disney Epic Mickey 2: The Power of Two on the show floor was whether or not the camera had been fixed. Let's just get the bad news out of the way: it hasn't. The player still doesn't have control over the camera, and it gets in the way, rotating wildly out of control. Sometimes it's mildly annoying, but during chaotic boss fights, it's a cause of cheap and needless deaths, which can be very frustrating.

That said, Epic Mickey 2 has plenty of reasons to overlook these shortcomings. I played the 360 version, which looked great, and aside from the wonky camera, the platforming and painting controls are completely intuitive. Once again, Mickey has control over paint and thinner, and can use them to mold his surroundings-paint adds platforms, walls, treasure chests, and other goodies, while thinner removes them, revealing secret pathways or just creating mischief. This time around, however, the changes you make to an environment stay that way after you leave. It was a little disappointing to constantly have my modifications disappear in Epic Mickey, and the permanent changes are a major improvement.

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