Lego Lord of the Rings
Many gamers point to the Peter Jackson film adaptations of Tolkien's epic as the pinnacle of fantasy nerddom. To grab the license to give it the Lego videogame treatment just makes sense, but we were surprised to realize Traveler's Tales decided to ditch the pantomime acting the series is known for. But when you have access to all the recorded dialogue from Jackson's films, why not use it? The result is a Lego game that veers much more into RPG territory than puzzler, but thankfully the humor is intact.
Read Steve Butts' full preview here. Lego Lord of the Rings is dropping October 26, 2012 for nearly every platform known to man: PC, Wii, Nintendo 3DS, PlayStation Portable, PlayStation 3 and Xbox 360.
Steve Butts: Why go with the theatrical dialogue track? Given the response to the news that this Lego game would be fully voiced, it's a fair question. The game's creators offered up a few reasonable explanations. First, Lord of the Rings is a quest, and the story is therefore more important than in something like Lego Batman. Second, some of the more complex scenes, like Gollum's argument with his other self, would be nearly impossible to pull off in pantomime. Third, the team had access to the rights to use the dialogue recorded for the film, so why not use it? I admit it's still a bit odd to me, but the humor still comes through. I especially like that the hobbits are eternally hungry. Even after watching Gandalf fall in Mordor, they take the first chance they get to pop an apple in their mouths.
It sounds like the game is going to have more RPG features than previous Lego games. Characters can now collect things, like Sam's rope or Frodo's Sting, and then use them for the rest of the adventure. You can also make your own character using the components of any hero or villain you've unlocked. The game includes over 80 playable characters. When asked which enemies will be included, the team behind Lego Lord of the Rings said "All of them." The only sticking point right now is whether and how to make Sauron work as a playable character, which he totally should.