Call of Duty: Black Ops 2
In the near future, all the world's militaries will be controlled by computer. Black Ops 2 surmises what would happen if a terrorist leader stole the control of all our weapons and drones and pointed them at the people they were meant to protect. Splitting time between the near-future and the Cold War height of the 1980s, the latest shooter from Activision's Treyarch Studios aims to break the sales records its last three predecessors set.
Check out Steve Butts' full preview here. Call of Duty: Black Ops 2 has a release date of November 13, 2012 for Xbox 360, PS3 and the PC.
Steve Butts: There's no doubt that the team at Treyarch is top notch when it comes to highly choreographed set pieces. From the ubiquitous helicopter crashes to the jaw-dropping skyscraper collapse, every moment of this game screams "Look at me!" as loudly as possible. In true Call of Duty fashion, the player's control of the camera is hijacked to better highlight these scripted moments. The biggest concern, especially when combined with the frequent in-game instructions and tag-along sequences, is how often the player will be following the beats in the designers' story rather than finding his or her own path through the game.
Fortunately, Menendez has managed to take control of some very powerful military hardware, so the player is spared the suspense killing overmatch that comes when leading a team of technologically advanced super soldiers against squads of morons armed with AK-47s and RPGs. Sure, the player will still find time to jump in to FA-38s and literally play chicken with UAVs, but the abundance of powerful robots and other military hardware among the opposition seems to give Black Ops 2 more intensity than more recent Call of Duty games.