E3 2012
Games of E3 2012

The Escapist Staff | 8 Jun 2012 20:30
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Sly Cooper: Thieves in Time

Raccoons are vicious little beasts, but in the world of Sly Cooper, they are the progenitors of many sweet platforming moves. Thieves in Time lets the play slip into the roles of many of Sly's ancestors who perfected the many maneuvers passed on to Sly through the magical book called Thievius Raccoonus. That concept works well, and the platforming gameplays of matches its cleverness.

Read the full preview written by Mike Kayatta here. Sly Cooper: Thieves in Time comes out later this year for the PS3 and the Vita.

Mike Kayatta: My demo featured on a mission titled Eye in the Sky, focusing on a gung-ho 13th century knight by the name of Sir Galeth. Sir Galeth is the raccoon who passed down the rail slide technique via the Thievius Raccoonus. Because that's his signature move, he's actually better at doing it than Sly, giving a familiar technique and interesting, and believable, spin. Other ancestors operate similarly, each having mastered their maneuvers far more than the words of the family book could teach Sly.

During my playthrough, Sir Galeth fought through a series of enemies and vertical platforming to a castle of sorts, where we was promptly defeated by a giant three-headed snake. Suddenly, we discover that he was actually being tailed by Carmelita, and the game instantly shifts you into her shoes, suddenly swapping out Galeth's crook and sword melee, for Carmelita's dual-wielding pistols.

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