E3 2012
Games of E3 2012

The Escapist Staff | 8 Jun 2012 20:30
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Resident Evil 6

Whether you dig survival horror, zombie shooting action, or a blend of the two, you'll find a campaign built for you by Capcom in RE6. At the onset, you have the choice of three protagonists: Leon being the more horror-focused, Chris Redfield playing a run-and-gun game and Jake Muller serving as the balanced-style play. While the mechanics in those styles, might not actually work as advertised there's some interesting ideas to bring coop play between the three campaigns.

Read the rest of Mike Kayatta's preview here. Resident Evil 6 is due out October 2, 2012 for Xbox 360, PS3 and the PC.

Mike Kayatta: For my demo, I started with Chris. After being confronted at a bar in a scene extremely reminiscent of Kirk's recruitment in the recent Star Trek movie, I was handed a gun and pointed at the villains. The villains in this case were clown-masked gunmen (I waited the whole demo for the Joker to appear leading the troops--no dice). It wasn't long before I was dashing across the rooftops, blasting away at a large number of obvious enemies. The over-the-shoulder aiming certainly worked, but wasn't really designed for this sort of frantic combat. The fight felt like standard bland 3rd person gunplay, but with a sluggish reticule and a awkward weapon swap system. Moving about the levels felt out of place as well; every single action other than "walk forward on flat ground" required a third party: the X button. Want to climb a ladder? Press X! Want to hop up a curb? Press X! Want to step down a four-inch change in elevation? X! There were no scares and, I'm fairly certain, no attempts at scares. The whole thing felt like a average shooter with cumbersome mechanics designed for a different genre.

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