The Elder Scrolls Online
Set a 1000 years before the events of Skyrim, The Elder Scrolls Online hopes to deliver on an RPG gaming experience on a massive scale. Introducing class-based system and a mixed real-time and round-based combat, players will battle in large-scale PVP battles and engage in a lengthy single player campaign.
You can check out Steve Butts full preview of The Elder Scrolls Online here .
Steve Butts: Despite the MMO nature of the game, your own personal story missions will be entirely instanced. You can share the rest of the game with other players, but when it comes time to advance the story of reclaiming your soul from the Daedric prince who stole it, you're all on your own. This should allow Bethesda to tell a much more personally relevant story. The rest of the time, you'll be involved in group instances, public quests, and raids. To combat kill stealing and spawn camping, everyone who participates in a given encounter is rewarded for it, so even if you're late to the party, so to speak, you can still get credit for killing mobs and looting quest items.