Fable: The Journey
Set five years after Fable III, Fable: The Journey focuses on reoccurring Fable character Theresa and a Dweller named Gabriel as they travel across the land of Albion to escape an evil entity known as the Corruption. Designed without using the traditional Xbox controller, everything in the game is controlled by player's hand movements, from controlling horses to casting spells.
You can view Steve Butts' preview of Fable: The Journey available here. Fable: The Journey is expected to arrive on for the Kinect on October 9th, 2012.
Steve Butts: All the spells are gesture based. Hold your left arm up in front of your face to create a shield, and push it out in front of you to use a force push to knock enemies down or strip them of their weapons or armor. Pull your right hand back like you're throwing a spear to launch your javelin spell, or simply twirl your hand up in the air to access the fireball spell. Many of the spells you use will have some sort of post-release interactivity, so you can redirect spells even after they've left your hand.