E3 2012
Games of E3 2012

The Escapist Staff | 8 Jun 2012 16:30
E3 2012 - RSS 2.0

Company of Heroes 2

Real-time strategy games have been the domain of fantasy and science fiction of late, but the squad-based fun of maneuvering troops around a World War II battlefield is set to return in Company of Heroes 2. The sequel to 2006's stellar title from THQ-owned Relic entertainment eschews resources and base-building for a purely tactical experience.

Read the rest of Steve Butts' preview here. Company of Heroes 2 will be released in 2013 on the PC.

Steve Butts: It's clear that the developers at Relic aren't trying to reinvent the series. Instead, they're focusing on adding new features that fit the model established by the original game. It adds new mobility options to help solidify infantry as the queen on the chessboard of battle. Being able to vault over cover, rather than having to run around every low wall, shrub, or fence they find, makes infantry the most versatile and mobile unit on the battlefield now, which should help make rushes and retreats more manageable.

The new Essence 3 engine uses true line-of-sight, making forest ambushes and house to house fighting remarkably unpredictable affairs. Your vision range may extend to the other side of those trees or that farmhouse, but until you get around behind them, you'll have no idea whether any enemy AT gun is waiting to turn your T-34s into smoldering coffins. The biggest compromise here seems to be that line of sight is universal. In other words, anything that one unit sees, they all see. Fortunately, your blind spots are covered with a simple overlay, which allows you to see at a glance where trouble may be waiting.

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