E3 2013
The Escapist at E3 2013

The Escapist Staff | 11 Jun 2013 17:00
E3 2013 - RSS 2.0

Destiny of Spirits

AJ Glasser has more:

The idea behind the game is destiny - which here means a daily fortune forecast. The game asks players to input their birthday and - based on this information - a fortune and an element is provided to the player every 24 hours. The fortune might be good (e.g. "You will have good fortune today.") and the element is, say, Earth. Players then take their Vita with them wherever they happen to be going in real life - to school, to work, etc. Using geo-location, the game determines how far you've traveled, which in turn translates into the number of spirits you "discovered" while out and about. Your fortune determines how many spirits you're likely to find and your element governs what spirit type you find most often.

Comments on