This year for E3, much like last year, we dispensed with categorization and just went straight for the thirty best things we saw. These are our winners - the things we think are the best of show. Earlier this week, we talked about the nominees that didn't win, but deserved a nod. What was eligible to win? We had one simple criteria: It had to be touchable, playable, usable, or listenable. It had to call to us. Here's what did:
Speaking of hiding, you will be doing a lot of that in Isolation. Most lockers or enclosed spaces can be entered, and they conveniently have slits at eye level which let you view your stalker. The alien will enter a room and seek you out, and pass within inches of you in the locker, which leads to some tense moments. Sometimes merely hiding isn't enough - the alien can and will rip off the door of your hiding spot and kill you - so you have to hold your breath with a button press and pull back from the door to do all you can to be unnoticed. Even then, the alien will sometimes see through your attempts at concealment and kill you anyway. Did I mention this game was harrowing?
It will take a liberal amount of skill and luck to succeed at evading the alien.