Escapist EditorialsLetters to the Editor: Of Love and GamesEscapist Editorials - RSS 2.0
In response to "An Over-the-Shoulder Perspective on Gaming" from The Escapist Forum: The article was great, but it made me quite depressed. Growing up as only child and having my parents' undivided attention (or un-attention for that matter) at all times is a thing, that I'm forever grateful and bitter about at the same time. I liked being by myself, not needing to share everything with a sibling, but somewhere deep inside I know I wanted a brother, and I think I will never forgive my parents for that.
The lack of a brother was most conspicuous in gaming. Although I liked playing the single player games and I did have fun when some friends happened to be over at our place, but every time I looked at competitive games like Street Fighter, FIFA, or the "multiplayer" option in some other game's menu, I felt a weird emptiness. My parents never cared about video games, only saw my love for them as a puberty thing, a nonsense that didn't seem to pass when I turned 20, so I never had anyone to share my gaming experiences with, no one to beat me to a pulp in Tekken 3 or play co-op with in any game. For that, I'm forever sad...
I just wanted to say that this article might be my favorite I've read on The Escapist. Being the second born of three sons, I had a similar relationship with my older brother. He was very much like the one described in the article growing up. He was the first in our family to get into video games, and I followed. I'd watch him play for hours and wait for my turn. It was some sort of unspoken bond between us.
I guess this article reminded me of myself and my relationship with my brothers, especially my older one. It provided a great context for reflection. This is probably the only article that's actually made me misty-eyed. It elicited some emotional response from me.
To the author: Well done and thank you.
In response to "Hard-Wired for Gaming" from The Escapist Forum: It really puts videogames in a different light. We've all heard of how games can be used as learning aids (I personally increased my vocabulary through playing a heckuva lot of RPG's) and therapeutic alternatives (I read that some doctors are using Half-Life mods to help patients who have difficulty with path finding). Not to mention that there are surgeons who play Halo in a regular basis to keep their hands and reflexes great, since some of the non-invasive surgeries use a camera and a set of robotic manipulators (much like a videogame).
Great article. It's now one of the best I've seen in The Escapist.
Good article. I found it particularly interesting since my son Ryan has autism. Growing up in a household of gamers (myself, his mum and his twin sister) he has been playing various games since about Pearce's age, but seems to have different tastes from Pearce. His favourite games are exploration based and he will happily discard his mission in favour of poking around obscure corners of the map.
Does your nephew literally discuss wanting to one day design games? Or is it that he wants to make games right now and this has been interpreted in that way by his family? I ask because my experience has been that autistic children at his age have trouble discussing events in the future unless they're repeated from known events in the past.
The game Ryan seems to have got the most from is Super Bust-a-Move. To begin with he just made towers of coloured balls for aesthetic reasons. Then he slowly began to understand the rules. I reckon in another couple of months he'll be beating his sister at the game... which isn't going to go down well!