Editor's Note

Editor's Note
Editor's Choice

Julianne Capps | 5 Jun 2007 12:00
Editor's Note - RSS 2.0

We've reached a major milestone: Today is Issue 100. Thanks to all those of you who have been around since the beginning, and a warm welcome to those who are new to the fold.

Over these last 100 weeks, we've heard from a lot of people on a weekly basis wishing to write for the magazine. Some just like the magazine's style and want to be involved. Sometimes, they've already looked at our editorial calendar and have an issue in particular for which they'd like to write. And some come forward with fully fleshed out pitches or articles, great ideas, but not at all related to our calendar.

It is these orphan articles which cause us the most difficulty. You see, we're suckers for a great article, but we have designed, and love, our editorial calendar. It is the foundation upon which the whole of The Escapist is built. However, we have learned in our 100 issues of publishing The Escapist that sometimes it is best to have a little flexibility built into the mix.

It is this need for flexibility that has brought forth the recurring Editor's Choice issues you'll find scattered throughout the calendar. These issues are literally a mix of some of our favorite Homeless Articles over the last few months - and this one is no exception.

This week, O'Hale returns pondering the inspiration for games over the years and how those changing inspirations are changing our play experiences. Howard Wen interviews Curt Vendel, keeper of the Atari legacy. Kyle Orland discusses the disappearance of the game over screen and that entails. And Corvus Elrod shares how his company may have backed into a Right Way to build a game design studio. Find these articles and more in this issue of The Escapist.

Cheers,

-Julianne Greer

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