Interviews

Interviews
Feargus Urquhart Comes Home

Russ Pitts | 30 Apr 2010 22:00
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It's about creating the world. And that's what is so different about role-playing games versus some other games. I think more games now are like that. It's more interesting to create a world. And for us, it's always been that way so it's not so much of a jump.

TE: For people who know only Fallout 3, what would be the key difference that they would experience playing Fallout New Vegas?

FU: It's just the vibe. Every studio has a different approach to things, a different vibe. When it comes to us, Fallout is always a little campy. We probably play that up a bit more - like with Dinky. Like you were saying, it's the Vegas thing. People are going to take that away. They're just going to have a different vibe playing it.

If you take someone who played New Vegas, and didn't play Fallout 3, and someone who played Fallout 3 and didn't play New Vegas, and they talked about the general feeling of playing it, they would say very different [things]. "Oh, it's kind of a wasteland - it was very desaturated," and then the New Vegas player would say "oh, no it was blue skies, and there's a dinosaur," and things like that.

TE: Obviously there was a plan for Fallout 3 back in the day (Black Isle Studios had been working on a third Fallout game, referred to as "Van Buren" before the studio was shuttered. That version of Fallout 3 never saw the light of day. - Ed.)

FU: There was a couple.

TE: There's the one everyone likes to talk about, the one everyone thinks they know. How much of what you had planned for Fallout 3 were you able to bring back for New Vegas?

FU: I would say not really [any]. A lot of it is that it's not the Black Isle team, it's people from the Black Isle team working on it. It's a different set, it's a different group of designers.

I've learned a lot, Josh [Sawyer, Lead Designer] has learned a lot about making games since then. I think that it still is that thing of what we took from what we did in the past and compared it to what Bethesda did with Fallout 3. It's OK, how do we give it its own life? How do we make it this unique experience [in] the West?

Back then, we were trying to steer away from something like Vegas. We just had Reno in Fallout 2. It's something that would have been a difference if the other game had come to fruition.

TE: Are you ready for the inevitable mixed reaction from people expecting something they aren't going to be getting?

FU: Yeah. There's going to be a couple of fan sites that will vilify us, but that's the way it is.

But Josh has done an amazing job - he's broadly looked at everything. There's going to be a lot of fun things for people to do that are distinctly different than Fallout 3. There's always going to be "there's too much this," and "there's too little this," but in general, people are just going to have fun.

Interviewer, Russ Pitts, is the Editor-in-Chief of The Escapist and a die-hard Fallout fan, who has played and finished Fallout 1 & 2, more than once, and currently has 400+ hours into Bethesda's Fallout 3. For more on Fallout: New Vegas check out our preview.

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