In response to "Multiple Personality Disorders" from The Escapist Forum: Is it true that for "years, the gaming community has sought to expand and diversify, to transform its pastime from a "fringe" activity into mainstream entertainment?"
I think it's true for game developers. Making gaming less of a fringe activity is very important for the people who want to make money from their work. More acceptability is more units sold. Even if a game dev is a bigoted person, the second he opens up the hatred to the audience, a marketing rep would have him out the door before you could say "lawsuit."
It's the "tribe" of game players who are throwing around the epithets. They don't see a benefit in n00bs filling up the slots on their squad. Do they?
I've come to the realization that communication via internet forums, and live chat over Xbox Live is the modern day equivalent of bathroom graffiti.
I think the article makes an important point in that it's not only our own fun and enjoyment that's at stake here, but the public perception of our entire demographic (the gamer subculture). Most of us have found ways to deal with trolls online because we encounter them all the time - we ignore them, chastise them or try to have them banned. The real trouble is that the thoughtful, more socially acceptable aspects of gamer culture tend to be drowned out by loud trolls screeching hate-filled epithets at everyone who is new or different. No wonder we can't get people to respect our hobby and stop thinking of it as the main agent of society's destruction.
A "meme" is an idea, thought or feeling that mutates and evolves as it passes between individuals and groups.
Indeed so. Which makes me wonder why you think Lara Croft's breasts qualify. Insofar as they are a mental construct at all they are an example of one which does not evolve. There is a canonical version of the breasts in question as originally drawn by Toby Gard. This canonical version is changed slightly by Eidos from time to time but not by the millions who view Lara-related material on their consoles and the internet. Furthermore individuals' mental versions of Lara Croft almost never transmit to other individuals. Instead, most people encounter Ms Croft in the form of material published by Eidos or via the gaming press.
Apologies - I'm in danger of raising the tone here. Here's another point though: on those occasions during Tomb Raider and Tomb Raider II (the only versions I played) when I did look at the title character I almost invariably had an unobstructed view of her bum but there were no breasts visible. Why are her breasts considered to have special relevance?
Congrats on getting the Escapist to feature an article about boobs, though!
- Dom Camus
Am I the only person who thinks that only "outsiders" feel that Laura Croft has any actual relevance to the history of videogames? (Sorry Spanner, I don't mean to call you an outsider but it seems like I see her referenced more in coffee table books and on network news then by gamers.)
Tomb Raider was a mediocre title that sold well however later iterations of the title did not. Even now it is a dying franchise that seems to have delluded itself into thinking that it holds any relevence in the cannon of classic titles.
Aesthetically, the design concept for Croft is bland and uncreative. A woman in cargo hot pants and a tank top... woo.. apparently Laura Dern in Jurassic Park was ahead of the curve.